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Unfortunately, jump scares aren't really my thing, but I can at least recognize the work put into the 3D models (simple as they may be) and the atmosphere of the game works well. The movement did feel weird at times and didn't seem to do what I wanted, so that might be something to look into. Also, I do quite like your take on the theme and think its a good way to make the pressure dependent on the player's actions.

Thanks, Jumpscares were a last minute thing i added because i realize nothing happened when the players was attacked by the ghosts, the movement was messy to do, originally the player would go towards the facing direction but i encounter a lot of bugs i couldnt fix so i just make it more simple.

Thanks!