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Very stylish. I admire how much polish you've got going in this game! I think this makes great use of theme, to the point where the dracula pun is almost just not necessary at all. The art direction is so cool, a lot of the assets wouldn't feel out of place in a gothic visual novel!


I also like how there's a sort of curve to how you feel about the main mechanic of taking damage when you "miss" a shot. First, you panic about shooting and accidentally hitting the black. Then, you realize you can go slowly and carefully aim each shot and never miss a shot. Then, you realize that going slow is actually a bad thing, because it'll leave you with less money and preparation for the dracula fight at the end. That's a really cool progression of thought process that a player goes through!