Tried it out and not sure if I was missing something but I could never find any souls.
I collected the lantern and could flip it. The angel would start chasing me. I could see the dimension portal and two balls of light over the altars to the left and right, but I didn't find anything else that looked like I should try to interact with.
I'm playing on the web build (in case there's something maybe not working specific to that. Or maybe I'm just missing something.)
From what I've seen, it sounds like an interesting idea, balancing the angles chasing you and rescuing the souls.
The only real complaint was that the walk to the hourglass did feel a bit long. There's an argument it was building the atmosphere, but even for that it did feel a bit too long, especially the walk into the cathedral at the very beginning.
(Though that may just be my expectations. A lot of Jam games seem to throw you right into the thick of it.)
Viewing post in The ABYSS jam comments
those balls of lights over the coffins are the souls, if you go near them they should have automatically start following you. im sad you didnt get to see other levels. the start feeling long, i really wanted to set an atmosphere and not throw player into the level since horror needs some atmosphere setup in my opinion, maybe i should have kept intro shorter like you said. anyways, thanks for the feedback ^^, i would improve the game with your feedbacks but its locked.
As I recall, each time I tried, I walked right up to the altar on the right with the hourglass on (so the angel was chasing me) and then over to the opposite one and could look back and see the light still over the first altar. I tried turning the hourglass off as well and doing the same thing.
I certainly never noticed the lights following me.
Not sure what was going on for me. It sounds like other people weren't really having problems.