Nice little game, the angled jumping is a fun way to navigate the terrain. There were a couple points in the level where if you missed an important jump to get onto a higher location there was no way really to recover before you ran out of time. I wish there was a counter so I could track how much time I had so I could strategically choose which paths to take. But I do like the idea that jumping on high number boxes required you to stay longer in order to get the most time I kinda wish there was a punish for being to greedy when you hit the left edge instead of getting dragged along by the window. Nice job