Loooved the creative use of the two different countdowns!
Cool narrative and style too. One of my favourites so far.
The bubble popping level was very tricky, struggled to pop enough bubles in time.
But overall a very fun idea
Viewing post in Overclocked: The Breach jam comments
Thanks a lot for giving it a try! Yeah, I think the game is a bit too much in the hard side right now, level design/game design is hard to do, and also getting to a balance is complicated. I wanted the game to be challenging, but also that doesn't really pair with narrative heavy games... I need more practice to find the sweet spot.