Music was banging and the storyline was pretty funny.
You probably already know this but I noticed you were using Godot. During the game, the music was playing from the lab starting point and seemed to fade as you got further away. I assume you were using an AudioStreamPlayer2D? Not sure if that was intentional or not, but they make a generic AudioStreamPlayer node so you can play the music over the whole scene
At any rate, this was fun; great job everyone!