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(+1)

Always a sucker for a dungeon crawl. Steps-as-a-timer was neat, though it was frustrating getting to the end of a randomized for seeing that I didn't have a key, but didn't happen to get the right room in time. I like how attacks shoved the enemies backwards and how their deaths gave you more steps.

(+1)

Thanks! i should have indicated things more clearly, but it was a bit too difficult to make the key room have its own checks