Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

I liked the scrungly graphics.  It had an intentional vibe that was well executed!

I did sadly run into a softlock during the chess part of the competition.  The ref was asking for a charge card, and I had none in my hand, so I had to wait out the timer :( It probably would have been better for the ref to ask for a random card from your hand, rather than a random card in general.  That way your hand would still be disrupted going into the chess portion of the game, but you wouldn't be locked out for a minute at a tim

Hi, thanks so much for the feedback! We didn't get enough time to add indications or tutorials, but basically if you right click you can discard any card. The idea is to manage your resources knowing that if you run out of cards you loose, or that sometimes keeping the 12 for boxing might cost you a lot of discards on the other cards. Of course for the gameplay loop to be solid it would still need a lot of balancing and play testing that we couldn't do haha, Thanks for playing!

(1 edit) (+1)

Oh, that makes both halves of the game play so much more smoothly!  I totally missed the right click explanation in the description!  😅

With the ability to discard, I'm happy to say that I managed to get the KO :)