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I really like the concept, and as a big sekiro fan, it's pretty intuitive mechanics-wise. It might be because I'm playing in the browser, but I definitely felt the stutters, and specifically coming out of bullet-time while enemies are attacking makes timing the parry window _very_ difficult. I have a bunch of small game-feel criticisms that I think mean that this game is something I really want to get some proper fleshing out after the jam, I can see something genuinely sick if you can nail how the game feels. I'd love the camera to be centered, and a little higher up, as its hard to see enemies some times. I'm a little unsure about the red balloons only being visible during bullet time, and I'd like to have health be a little clearer. Some logic in multiple enemies to keep them from timing their attacks to frame-trap you, enemy variety, I could go on, but the core idea is delicious, great job!

Thank you for the feedback. Honestly means so much to me that you want to critique it that thoughtfully, lets me know you can really see it. Yeah I wish I had more time to properly stress test the browser version, and across different machines, unfortunately just started getting too close to the wire, running natively it is a lot better and I imagine would be on more machines, plus there's probably some low hanging optimization fruit. I totally agree with all your critiques, from the tuning to the features to the experimentation, its all stuff I would've explored much more if I had more time, hopefully still will. Thanks again