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a really great concept, and I like how you can solve the rules in many different ways. I think a starting example would help with tutorialization. I was also pretty confused about how in the code syntax you indicate the source node like: "Player1".MoveX.... but for it to actually apply it has to be in that source node's code editor. Seems redundant

I missed the deadline with the finished version. But rather than writing Player1.Action(target), the first player1. thing i removed it, it made everything so much simpler and understandable. But as i mentioned i missed the deadline to could not Update to the correct version, which was very disappointing. But it was a fun experience.