Very neat little game! The alternating platforming + waveform-matching was a nice loop, and the character sprite was very cute! I do appreciate its intent as a QoL feature, but it is a bit of a shame that the lights on the dials kind of made the reference wave unnecessary. Maybe keeping the lights as an optional hint would be a good compromise. The abrupt transition back to the platforming scene when the matching is complete also threw me off a little bit at fist. I had a good time with it though – very nice work! ^^
The thumbnail is also very relatable haha