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Lots of potential here, this game's cute, but I think it'd definitely benefit from a couple more minigames overall, or some variance if you go around for another playthrough. Even maybe just shifting around where the button to attack in the mashing game, or the order of the posters in the corkboard game. The mashing game easily takes the most time, so optimizing mostly boils down to perfecting your clicking technique, lol.

Thanks for the feedback! we actually had a ton of ideas for minigames at first but since this was made for a game jam we decided to keep the scope very small. We're also a very new development team, so this jam was a great opportunity for us to learn how to work together and figure out our workflow while proving the core concept.

Also we're considering turning the game into a more fully developed experience. Your comments will definitely help us a lot if we decide to continue developing it in the future!

Thanks again for sharing your thoughts!