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(+3)

very creative take. Its like minimalist civilization sim. It was reflective and made me weirdly reflective about consumption? and capitalism? Like it was weirdly mournful im not sure if that was your intention but cool none the less 

From a design perspective I wonder how wide the play space could be... Like right now i gues the main goal is finish as quickly as possible (clicking speed) but also maximize economy / prioritize upgrades at right time? I wanted to think that way but quickly ended up devolving into spam clicks and felt more like a virus scouring the land... which is also ok .... but i liked the idea of needing to be more strategic too. 

Anyways very fun lil experience and thanks for building it! Cool application of count down in a way where i thought: Wow why didnt i think of that??