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Wow, i could've not asked for a more detailed critique of my game, and i tried your game it's one of the best in the jam. I'm happy you passed by the technical problems. i made a lot of 2d games but this is my first 3d game so it's not a time issue, it's an experience issue. I still want to make more 3d games before deciding the fate of this one. I want to expand but i don't know how much until i make more 3d games. For your point about how these 2 tasks don't complement each other. You're 100% right. In a game with simaltinous tasks they should definitly sabotage each other. One way to do this is to steal the player's vision while playing the minigame and make the enemy in a sneaking state if he finds you playing: Instead of chasing you, he enters a sneak state where he doesn't make much noise espicially with the console producing a lot of noise. do you like this idea? Also if not of time restraint caused by low experience in 3d more than the actual game jam limit time, i could've expanded on the story, the bloodied axe in the dinner room that has a table of 13 seats and shows the painting "the last dinner" on the wall with the doodle you find in the child's room (one is for a happy family of 3 father mother child and one in the night with the mother and a different man) and the mom's bracelet in front of the fireplace in the living room are some clues to figure it out. but the player obviously wouldn't care unless you encourage curiousty and leave some time to figure it out. Anyways thanks for everything, i wanna be a great generalist game dev and win game jams. All the fields that i have to learn along the way are fun.