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(1 edit)

Very interesting concept! Reminds me superficially of Cobalt Core haha ^^ I really liked the fog texture on the transition panels and the texturing on the cards. The enemy models were good and creepy, and I liked the peaceful but spooky vibe of the music. I also really appreciate that the music never felt too repetitive. I did feel the game was a little rough around the edges mechanically; I think the main pain points for me were:

  1. It somewhat difficult to judge how far a card would take me or if I was positioned correctly to hit a coin or dodge an obstacle, and it didn’t seem like there was a way to check behind you for moving hazards; the game could potentially benefit from a tile-based setup and mayybe a top-down view or at least a way to rotate the camera
  2. Most of the game was just cycling through cards until I got a forward or maybe a dash left/right. Backwards and non-dash left/right cards generally felt like they just landed me in very awkward positions.
  3. I think the moving enemies were not very compatible with the randomized hand; it felt very common to end up with a hand that couldn’t really execute the necessary evasive maneuvers, even with interruptions. That being said, I definitely still had some fun with it. I do think it’s a good start towards something pretty unique ^^