It seems like the idea that you all had was incomplete in some way. The premise is cool, the music is cool, but I don't understand why there is a 10 second wait for seemingly no reason between you and the enemy attacks. It makes the real time elements in the game completely pointless and just seems like a countdown for the sake of adding a countdown. The wait just becomes annoying after the first time.
Also, why can you collect more than one of each upgrade? Does getting fireball when you already have it boost the power? It is unclear.
Viewing post in Dungeon Time! jam comments
Thanks for playing! This unfortunately isn't a real time game. We tried to implement a fast-forward feature to help with the waiting, but we couldn't get it to work in time for the web build. Also, adding more than one of each upgrade does increase it's power, but we did not believe that needed clarification as that is not an uncommon mechanic.