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i enjoyed the very dissociative prose in this vn, the terseness does a lot to communicate the protagonist's headspace and their uncannily consumerist mindset. the use of second person was also really effective, especially for this story about a relationship that feels part parasocial, part something more unique... it occurred to me halfway through that the reader is basically this viewer's own voyeur, which is a bit of a vertiginous feeling. i'm one degree removed from the gruesome events of the narrative, but here i am sitting behind a screen, thinking in raw narrative terms about this story and what i take away from these characters - i have to relate to the protagonist on some level, don't i? good stuff

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thank you for your comment! I'm glad you enjoyed the game-- something I've always enjoyed in the realm of theater is the idea of alienation/distancing . I'm glad it came through so well!