Thank you! Yeah, I'm aware that the game is way too confusing... I tried to do too many things. The countdown theme was mainly based on the fact that you have to get to the first floor of the tower as fast as possible. There's also a timer that damages you if it reaches zero, which you can delay by casting spells. Even writing it down sounds confusing, lol. For the next jam, I'll aim for something simpler. I also want to keep working on this game after the jam I liked the idea, and I think it would work best as a turn-based game.