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Once I read the rules and understood the game it was a enticing strategy game that has quite some depth and is quite fun to playout. I realised that there was some strategy to just getting rid of stops and -1 as they were quite useless when I can, and then after I read the description where you explained that. Anyways that being said the cards seemingly ramp up and some of them are very satisfying like the kill on even when I wiped the entire lobby. I think this is a good use of the theme into a game and Im not to sure what genre this is as ive not really seen something like this. 


If i had to say something though is that the randomness kinda got annoying, Its not as a big of an issue as its what makes the game have good moments and usually if your relying on randomness you played wrong, however with only 4 options it eventually happens, 


anyway that being said great game, and i think it was nicely explained and i understood it.

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Thanks for playing!

I'll be the first to admit that the balancing on this game was a total nightmare. After my first round of playtesting, my players told me the game was way too easy even by just spamming random skills, so I played with the enemy spawns to try to make it harder. The problem was that even small things (such as adding 1 hp to enemy spawns) had such ridiculous effects on difficulty that it was really easy to accidentally make the game unfair.

You can definitely get a higher win rate with good strategy, but sometimes the game really does screw you over by not giving you what you need for a few turns. Even with my method, I only won about 3/4 games, which was okay but admittedly far from perfect.