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Balance/pacing is a bit bad for a gamejam game where people are expected to play lots of entries - it seemed like I would need to spend 15-20 minutes collecting apples and mining in order to win, and the enemies were so far apart and so easy there didn't feel like much challenge in bothering to do so, so it was just a grind.

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Yeah I feel you, my goal was to build a "Complete" game rather than a micro-game in the traditional jam style.