I like the idea, but the execution isn't great. It was way too easy for me to just hold the ragdoll up in the air and let all the grenades fall past them to the floor. Maybe if there were more grenades or more obstacles it could be fun?
It's only my second time making a full game in Unity, and I had to go somewhere on day 4 of this Event. So I wasn't able to make the game as good as I hoped. I am going to do a patch update hopefully before August or Maybe Early August