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Now that's a very fun concept! What is this game made on to support MSDOS and stuff?

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Thanks!

The system I use is an overly complicated beast that I built over the years, but at the end of the day, it's just a bunch of Rust code with an "engine interface" that is fairly close to the GBA hardware. The MS-DOS version is actually the weirdest one, as "emulating" the GBA graphics is really slow on 386-esque hardware and emulating the GB music on an OPL2/3 (aka what sound blaster sound cards had) has its limits.