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Interesting idea! Creative concept. Flooding to sewer could definitely wash away the poison as well and it would feel more like a last resort button. 

(+1)

Cool observation - during development we originally had the flooding washing away the poison as well as the traps, but that made it too hard to get game balance! So we changed that part during balancing. I agree that conceptually in real-world logic it makes more sense if the poison was washed away tho