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The core concept is interesting, and the car controls well. I really like the ability to switch to an isometric view, but it's a bit buggy visually, and the music and UI don't move with the camera.  I am curious as to why you chose a cherry asset as opposed to something a bit more obvious like a fuel can?

Oops, I forgot to remove the isometric camera. It was just a test. And I used the cherry because Kenney didn't have gas can asset.

Thanks for the comments, I'll work on the issues you mentioned.