Some great bones on this one! Would have loved to see more intricate level design. Most of them felt solvable just by jumping, then going back in time and jumping on your own head. It also seemed like some of the later levels had the start of a switch mechanic, but it didn’t seem to be required to solve the level? (For example, Level 10).
However, the time-travel UI was super intuitive and easy to create tons of clones, as some of the other comments mentioned. The potential here feels big, would recommend seeing where this takes you!
Great job :)
Our submission is here (not linked by Itch for some reason?)