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I like the stark blood red contrast - strong visual design. The bleeding effect is also very fun. Otherwise seems like a decent survivors-like with good pixel art animations. I think the main thing I'm missing is knowing if i've reloaded yet or not. I'd be interested to hear if you have plans to develop more blood-based game mechanics. Maybe different types/colors of blood from different creature types? For example I could imagine zombie blood harming instead of healing.

A reload indicator could be nice yeah, originally the grenade didn't have one and playtesters said I should add one, I didn't really think about a reload one. Also uh, you may have predicted some game mechanics from later in the game lol, there are zombies that drop purple blood that doesn't heal you, and their blood stains damage you when you walk on them, that made me laugh a little

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Oh fantastic! I must've not made it that far! I wasn't very good at it haha (not my typical genre).