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(1 edit)

would you mind sending me the log at %APPDATA%\Godot\app_userdata\Counter Attack\logs\godot.log ? :)

Deleted 9 days ago

Thanks a lot! Looking into this. I will drop you comment though to hold the thread clean <3

I think I've got your fix! And it's not your PC — I shipped the build forcing the DirectX 12 renderer, and the D3D12 drivers for Intel HD 620 can't build the shader pipelines Godot needs, so it dies on startup. The game is pure 2D and doesn't need any of that, so switching it to OpenGL should just work.

Easiest thing to try: in the folder next to counter_atttack_windows.exe (yes typo totally intended), create a file called override.cfg

Watch that Windows doesn't secretly save it as override.cfg.txt and save it with these two lines:

[rendering]
renderer/rendering_method="gl_compatibility"

Then launch normally.

If that doesn't do it, open a terminal in that folder and run:

counter_atttack_windows.exe --rendering-method gl_compatibility

Could you let me know which one works? I can't patch the build during the jam, so I want to put the right instructions on the page. Thanks for sending the log. It made this really easy to track down.