Thank you! I'm really glad you enjoyed it!
The lack of a win condition was actually a deliberate design choice. One of the messages I wanted to convey is that, once humanity starts the countdown to its own extinction, there may not be a way to stop it completely—only to slow it down.
In the game, your goal isn't to "save the world," but to make difficult decisions that buy humanity as much time as possible. I wanted players to feel the weight of those choices and reflect on how our actions today can shape the future.
Thanks again for playing and for the thoughtful feedback!