I like the concept of a 'cookie clicker' without the clicking, haha! My main feedback would be to add what each type of purchase gives you - it was a bit hard to figure out should I spam more hands or guys, or save to start on forests, without knowing what each gave, and with that tight timer there wasn't really enough time to take my time and pay attention and find out. I think, similarly, it felt like the upgrades didn't really do anything, but with that additional information shown, you'd get that feedback of it working immediately. Still though, fun little concept, and nice to see the number-go-up aspect of idlers go up *so fast*! Hope now the jam is over you can rest up and recover!