I love the cutscenes and main idea. Music also bangs, how did you use fmod to make it adaptive like that?
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Hey, thanks for playing our game! I'm glad you liked the music.
I composed two musics for the game: one for upgrade/cutscene and another for gameplay. Both of them can loop in itself, but I added a transition region to change between each other. This transition is triggered by a parameter and will wait between the end of the measure/bar to make the transition.