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I love the cutscenes and main idea. Music also bangs, how did you use fmod to make it adaptive like that?

Hey, thanks for playing our game! I'm glad you liked the music.

I composed two musics for the game: one for upgrade/cutscene and another for gameplay. Both of them can loop in itself, but I added a transition region to change between each other. This transition is triggered by a parameter and will wait between the end of the measure/bar to make the transition.