HI there, thanks for playing! Totally understandable, I knew from the start that shipping the game with discrete movement will cause discomfort on the player, but on my big list of priorities of bugs, exploits and errors that was a little far for being done on time. I reeeeeally wanted to explore more the hat mechanic, in fact the first iteration had 23 levels on stage :P, with mechanics like doors who asks time in order to open, bombs that stop ticking when you drop them, chain reactions, big puzzle on the hub, etc. But again, its a game jam and it was only me so all that got cut out.