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(1 edit) (+1)

I really like the art style. The falling down mechanic is pretty nice as well -cool interpretation of the theme! The intro page is very polished. I just wish I didn't have to see it every time I died!

I played probably 50 times, but never really "got" it. Are you able to open the chests? My weapon felt too underpowered, and the melee enemies were so thick, I couldn't ever charge it up properly. Are you supposed to be able to clear all the enmies before the next floor?

I think maybe I'm missing a trick, or it's really just that hard. Is the "Perfect Dodge" a big part of it? 
Edit: A played more to try and figure it out:

  • Using the laser also uses your health points. When you go down to 1, it WILL fire, regardless of whether you were aiming somewhere useful. Also when the floor breaks. So make sure to shoot before that.
  • You *can* open chests, by spamming the interact button. This will heal you.
  • The best strategy I found was charging up my laser to full power, and then lining up all enemies in the floor to fry them. Then go to the chests. This still left me with negative health per floor :(

Thank you so much for playing! Indeed, the game is quiet hard and lots of mechanics are "not clear", we will try to improve the game in the future! We will try to reduce the hp cost of the laser and add more interesting mechanics ;)

You were definately on the right track, in our design the ideal loop is:

dodge bullet - open chest (spaming E)- hold you fire till the mutiplier become really high (mouse) - jump right before the floor break to achieve a perfect landing! (Space )

And it is up to the player to find the right moment to stop the laser charging to avoid overkill (I admit overkill is super fun)