It's definitely a creative take on the theme! It did take me a second to figure out the controls, and I love the idea that there are kangaroos and crocs just randomly chilling on main street. That being said though, I wonder if their colliders might be a bit too big - I got stuck on them quite a few times, even when I was positive I should have cleared them in bat form. One even carried me through the buildings at the end and locked me there.
I also think the level design is slightly confusing. The paths on the Z-axis are indistinguishable from the actually walkable ground and don't have any design features that tell me I can't go that way, so even though I understood it as a side scroller, it felt wrong to not be able to go that way. I also would have loved to see some sort of indication that the player is intended to fly up at the end of the level - I didn't organically fly high enough throughout the level to realize that "just keep going up and the camera will follow" was an option, so I could have definitely benefited from some yellow tape!