I like this interpretation of the theme. I got stuck on walls a lot, but I think it's just my skill issue. Sometimes your upgrade options are three of the same, which is a little annoying. (The illusion of choice...) It took me a second to realize the yellow was sidewalk you can drive on, since it's so bright and stands out from the road. The game was most fun for me when I got a wall bounce upgrade, so I could get momentum without stopping dead. The minimap system is very clear and readable, and I like the art style. Good job!