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(+3)

I think this concept could be improved by massively reducing the volley timer. I think the intention here was for the game to be more strategic, but since the cannons are difficult to aim and the ships are incredibly nimble, I found it frustrating to get any damage onto other ships.

I think if you make the cannonballs bigger, massively reduce the volley timer, and add a good bit of bullet spread you'd have yourself a really fun party game with some bullet hell elements.

(1 edit)

Thanks for the feedback!

The option to change the volley timer up to 10 seconds is actually already in Configure Ship (which is honestly a terrible design decision on my part 😅), and 10 sec is still too long.

As for the spread, having two cannons on the same side already increases your hit chance quite a bit, and as the game progresses you can build ships with a looooot of cannons on a single side, which creates a pretty wide barrage. But I’ll definitely keep your suggestion in mind and experiment with it!