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(1 edit)

Hey there - I personally made the controller with keyboard as priority, and then implemented the gamepad.

And it is working in my laptop - your comment made me come and turn it on to make sure it wasn't a bug...

But I noticed a weird bug "Drifting" got stuck somehow, so if it happens (can't turn) pressing Ctrl releases it.

That button activates Drifting so that you can turn faster, or sliding like a car if needed. 

TL:DR >> Gamepad is not required. It's optional.

Here's proof I am here now testing it via keyboard and everything works.

Enemies = hazards to prevent ball from reaching the objectives.

The starting screen showing control guide can be closed to start game, and then everything moves.

I'm curious to see what happened in your end?

(1 edit) (+1)

I tried again and I did get it to load. What I saw looked like I was in an Endless Fall... but I never died. Almost like I clipped through right from the start. Definitely works with a keyboard, thanks for helping me out here.

And of course I forgot to talk about the actual game: I like the idea and the brutality of sometimes getting killed during respawn by some hovering-in-the-air spikes. But like others, I had a lot of camera issues. I couldn't see where I was going most of the time. I wanted a "move the camera up slightly" option to help with that. But the concept is a great take on a Marble Madness-like game. Very well done!

Thanks for letting me know. Im very cautious with bugs - and I've spent many hours into debugging and tweaking stuff to make it playable.


Now is it enjoyable? Depends on you guys 😅 thanks for trying it out.