Interesting concept, was pretty cool to experience.
Some thoughts I had while playing:
- Gambling on the time to take without any knowledge is kind of strange. I think instead of no knowledge, the player should have hints like seeing the map without points of interest on it, or seeing 3 possible maps, etc... Providing incomplete information makes decision making more fun than when there's no information in my opinion.
The character controller felt like I wasn't able to slide against walls as much as I'd have liked, especially problematic when making turns in the maze.