Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

The gameplay is pretty straightforward, and it's very easy to understand what you are supposed to do. The music doesn't loop properly, and there isn't enough feedback when you hit or miss a target. The glowing is a good start, but maybe there should be a sound effect, and the clock hand should grow slightly or something to make it clearer that the player has clicked. It would also be interesting to see more scaling opportunities. For example, maybe have a small chance that a full moon spawns, which swaps the direction of your clock hand, or maybe multiple targets spawn, and missing one results in a punishment for the player.