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I can see the vision here, and with proper work, it can turn out pretty nice. A few things I'll ask to focus on are that the ship's controls are pretty hard, and combining that with the precise movement you need to avoid the asteroids and it can feel a bit unfair. I'm sorry if I am being harsh; I am just doing what I can as a game designer.

Thanks for the feedback, yes the controls can be a bit hard. Maybe I will change that latter, but I can see the friction in them.