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(+1)

Very good, I would just make the camera changes move gradually instead of snapping so it isnt that disorienting, other than that the game feels very crunchy and nice

Oh actually thanks for pointing that out! I went ahead and fixed pretty much any snapping issues with the camera during the the cutscene transitions and that first platforming part near the start of the game.

Wouldn't have thought about it before, but it does feel way better now that the camera doesn't randomly teleport when going in certain spots! Thanks for the feedback ^v^

(+1)

No problem, thats what we are here for :D would love if people could teat my game put a bit too