This demo was super intriguing. I'm left with so many questions about Noah's past. I love the island setting and overall vibe and the music box tune was very nice.
A few suggestions for improvements:
-As others have stated, the weather machine mechanics seem a little overly complicated for a game that isn't a "Lighthouse Keeper Simulator". Unless it actually matters that we get an accurate reading for the weather report, I feel like it should be a little simpler just so players aren't spending too much time on it only for it to have no real consequences if we get it wrong.
-Also, the pills took a while to find. To make it more obvious for players, maybe add the same glowing effect like all the other items that were interactable? And when we don't have our notepad, maybe add the current objective in the upper left-hand corner so that players are not confused on what the next move is.
Other than that, I really enjoyed the demo and am excited to have my questions answered when the full game releases. Keep up the great work!