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(3 edits)

Thank you again for the detailed feedback. I’ve now uploaded the updated build and published the v1.0.1 devlog.
I’ve addressed all four points you mentioned. 

  • The game now attempts to grab keyboard focus when it loads and whenever the canvas is clicked, and the title screen now says “CLICK HERE OR PUSH ENTER” so players know they may need to click first. 
  • The pause screen can now be resumed by clicking as well as pressing P, the overlapping pause and round messages have been fixed.
  • The controls below the game are now shown in English first with Japanese underneath. 
  • The title screen also lists A/D and Z. 

Thank you as well for the kind words about the score table and sprites. The score table was actually the first part of the game I built, so I was especially happy to hear that. 

If you have time to try the updated version, I’d still really appreciate your thoughts on the first-round difficulty and how the weapons feel once they begin stacking. No pressure, and thank you again for taking the time to give such useful feedback.