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(1 edit)

Hi, thanks for the feedback!
The first concept is based on randomness most of the time. The item visual is suppose to tell which kind of item they are (weapon, head armor, body armor etc..) and their stat and mod will be totally random from their pool. Say so, I have to admit that when the mod pool grows and many items presented in the grid, it's getting hard to quick know which item is. Maybe I'll put some color pattern for each mod and item will somehow have different look from there
- Audio Slide checked - next version for sure !

Thats a really cool idea! If it was colot coded, Id remember it as "Oh my Red Uncommon Armor" and itd stick in my mind a lot more!