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(+1)

Aww yeah, nice one!! I love your 3D worlds, they pack in so much charm! Also my sense of humor may be completely destroyed by the Internet but the "Wha you lookin' at me for!? Get da pizza!!!" guy's animation made me laugh so hard I restarted the game like three times just to watch it again, 10/10. xD I seriously love how high-effort the opening is, the walking bob and hilarious instruction sheets are great (and highlighting the "game rules" parts to easily tell them apart from the incredible joke flavor text was really smart too!)

I wonder if having the steering wheel be visible as part of the UI would help people who were having trouble visualize how the steering works a bit better...? Once I understood the steering wheel didn't "bounce" back to the neutral position automatically everything made more sense and I had a lot of fun. Massive kudos to the composer, too, those tracks are so groovy!! Congrats on an epic entry B)


(+1)

Thanks for the feedback and kind words!

The wheels do tween back (maybe too slowly) to the neutral position if there's no input, it just doesn't feel like that because the car is too slidey. I think what happened was I set the grip to be so low on the back wheels to make it actually go anywhere, that the car became way too slidey and lots and lots of countersteer is needed to make it go where you want it to. I probably got a bit too used to that during development (I thought it was sortof passable, but the comments here indicate its pretty awful)

Anyways a steering wheel indication would definitely be a good addition!

Making this game was super fun, and its the first game I've made that feels like a game (rather than a walking simulator or something). I'm thinking about diving into arcade racing games and giving it another shot after learning how to make a better car / driving simulation.

Once again thanks for playing, and I hope to see you around!