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Spoilers for the demo

Amazing demo! Solo development projects often have a least a few glitches glitches at this stage of development, but to my surprise I did not experience a single glitch during my 50 minutes of play time. Can tell you've really worked hard to get a solid foundation of the game. The animations and the feel of the game in general are great! Love the level design as well, would like to see more chances for vertical combat with special bonuses to plunging attack damage. The final boss was great, tons of moves and enjoyed figuring out how to deal damage to him. Once I figured out the trick though, the fight became less interesting. Maybe make a second phase where he counteracts jump attacks to his head in someway. As he currently stands, he is too easy (in my opinion) once you figure out how to deal damage. Sprinting was very useful in the fight, maybe make it consume stamina. Also, I was not aware sprinting was in the game until the very end. Maybe I missed a tutorial pop up, but it would've been good to know. I'm now realizing that's how you get that secret chest in the water cave. Love the secrets by the way. Tons of secrets that you can hide when there is so much potential for verticality in your game. Great job, would love to see this as a full fledged release.

Hi there! Many thanks for checking out the demo and for the lengthy post with all that feedback, really appreciate it!

About the boss, I think the current level of challenge is fine. Don't forget that's the first boss of the game! If I make it harder, other players might get frustrated and quit right there.

Happy to read that you liked the secret hunting. I'm the kind of player that loves looking on every nook and cranny and being rewarded for doing so, so you can expect a lot of that in the final game. :)

Thanks again! And have a good one.