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(+1)

tbh, tried more of an abstract approach. while chasing a goal (i.e. high score) - we fail but we should never give up, we stand on top our failed selves to reach the goal. More of a self expression rather than matching the theme, while levels were made to reflect repeatition, doing the boring work again and again.

Another aspect related to the community itself, games that came before inspired the games we play today, success or failure - newer games stand on the shoulder of the pasts, we need those to be playable and played so it inspires the newer generation of creators.

 And thank you so much for playing the game and for the feedback!