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(+1)

Ngl, I don't know what I'm making of this. As a game the pompom dodging works fine and is enjoyable. But the cheap looking ai art and the very strange story (I haven't managed to win, but I do ask myself why losing results in growing boobs?) make it an odd play. This is probably the writer in me speaking, but if the story is intended as a critique of masculinity, and perhaps an exploration of gender, I think it should've been written either a lot bolder or a lot more carefully. Nonetheless I do hope you continue improving your craft, because I do feel you were reaching for bigger themes than you could fit in this game jam game.

As for the Art, the ai art could've been easily sourced from asset packs, kitbashed from curated cc0 collections or it would probably even look more interesting with an imperfect messy hand drawn aesthetic. I promise you learning either basic compositing to fade between two assets yourself or basic animations to make the whole transition yourself is both easier than you think, and would look much better (and in my experience the bit of extra work it takes connects you closer to the work you're trying to make:)).

Anyways wish you the best, and good luck in advance on creating your next game!

Thanks for the feedback.  Main thing was just to throw something together in a couple weeks.  Was worried about being too wordy because game... IDK, wanted to keep things kinda light but silly at the same time.