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I was also asked about a small browser playable demo for the game with the following response: 

A full browser/WebGL version of the MMO client is not realistic right now. The active client is built around a Windows desktop Unity build, launcher handoff, and the full live MMO service flow, so a true WebGL port would require meaningful redesign work.

However, I think a much smaller browser-playable demo is more realistic, especially if it is treated as a separate lightweight slice rather than the full MMO. A Battle-only demo with player-selected preset armies could be possible. That would be separate from full MMO persistence, inventory rewards/losses, market, and Global-world state.

I think this is worth considering as a separate demo project for browser-only testers, which is completely understandable. If a Battle WebGL demo is developed, I’ll post about it on the dev blog. For now, the closest supported full-client path remains the Windows desktop build, with Linux/macOS being more realistic future desktop ports than a full WebGL MMO client.