Leveling up enrage is definitely useful, it increases the duration, which means you spend less mana on it. Also the duration is always the exact same as the cooldown, so the auto cast will use it whenever it’s inactive.
I found both thunderstrike and bladestorm to suck. Biggest reason is that heroic strike gets the same boost per point put into it, but costs less mana and has a shorter cooldown. AoE is pretty pointless because you’re either too weak to take multiple on, or you’re botting so you’re never in range of multiple enemies anyway.
Health regen is probably the most important str stat. Health is only useful for making your potions a bit better. Armor pierce… while important because enemy armor is very punishing, is unfortunately too weak to matter, building crit or skill damage will make more of an impact. Some inventory slots are alright but pumping regen is more important early.
My warrior build is like…
- Str: Maxed health regen
- Dex: Maxed attack speed
- Int: Maxed crit chance
Skills:
- Enrage to 26
- Rest into Heroic Strike
Auto cast:
Heroic strike: enabled
- Mana: 35
- Priority: High
- Targets: 1
Heroic Throw: disabled
Enrage: enabled
- Mana: 25
- Priority: Top
- Targets: 0