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Fair criticism; I never really ran the wizard as a combat obstacle, only as a social encounter who locked the party in the cellar and ran away when they smashed open the trapdoor (he's less of a battle mage in my mind and more of a deranged scientist). If you want to go the combat route and have him "defeatable", the mage statblock would probably be a much better fit. Or, hey, use an apprentice statblock. The dude captured a child to experiment on, he's not necessarily strong.

So, yeah, totally fair. Don't know if I thought more than two seconds about that stat reference. Sorry ^^

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that's okay! I wasn't planning on using him as a combat obstacle either, but the statblock got me thinking about why he would send the party down there and I could only think of him wanting them to be monster food, and I couldn't imagine a compelling argument for him running away with the ability to use death rays and the like.

that said, I enjoyed the thought experiment of a very strong wizard passing himself off as a weak one to lure adventures downstairs as meat for his experiment, and the doom that would come in their minds if the experiment tells them that they've been tricked and the guy upstairs is too strong for them to handle!

That's also a really cool idea, and makes me wonder how my players would've handled that... As is, they just made sure Ikram's village knew he was an evil dude and that they wouldn't support him anymore. If I'd played the archmage angle, he might've turned into a recurring Big Bad, even!